![]() ![]() Removing the head of a Husk is just as effective as using a Crowbar to beat it to death. The limbs of the Husk do not need to be removed in order to kill it. This allows players to conserve bullets whilst avoiding the risk of infection. However, as players typically encounter Husks in tight spaces filled with water, using the SMG and aiming for the torso is equally as effective, although more expensive since more bullets are expended.Īn alternative strategy would be to stun the Husk using a Stun Gun and attack using melee weapons once the stun kicks in. It is important to aim for the head, as all damage is doubled (see Defense values). If a player has enough ammunition they can dual wield revolvers to maximize damage output. The Revolver is one of the best weapons to use in combat due to its high power and accuracy. The Husk only attacks in close quarters, so maintaining distance is essential in combat. Husks will not attack characters in the late stage of husk infection unless attacked first. Just like Husked Crawlers, Husks have a small bleed resistance, as well as a constant health regeneration (0.5 hp/s). The sensory radial nerve can be compressed over the dorsal aspect. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit. barotrauma, the strength of some attacks of pressure vertigo militate. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. Husks act primarily as disruptive enemies. Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins and Wrecks. ![]() Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.ĭue to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean. However, their inventory is accessible by other characters when grabbing them.Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. They also cannot access, use, or pick-up any items from their inventories. Handcuffed characters cannot interact with Containers, Doors, or Hatches. Be warned that you will need someone else to unlock you from them so be careful not to cause yourself issues. It is possible for you to handcuff yourself if you put Handcuffs in your own inventory. Related: How to Treat Husk Infection in Barotrauma Press the Unequip bar above them or remove the Handcuffs from their inventory.A Handcuffed person can always be grabbed.You can release a Handcuffed character by following the below steps: ![]() Finally, you need to press the Equip bar above them.It has a sensor which allows it to perceive the outside world along with any threats that challenge it. ![]()
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